The good thing is that it was randomly created, and another good thing was the random generator also created the nodes for the A* Pathfinding. The Random town generator wasn't particularly sophisticated, I think you can see in the screenshot that it was basically rows and row of similar looking buildings. (Irrwizard was the name of the game framework I created based on the Irrlicht rendering engine) Irrwizard, Return to Arena, was probably one of my best attempts at creating an Elder Scrolls Arena remake. This is another one of my projects that has since been permanently confined to my extremely large collection of dead or unfinished projects.