Quake 2 rocket launcher

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The Edge (Q2DM1) - Tim Willits' and many others' favourite deathmatch level - has over 50 trick jumps possible on it. Quake 2 could have been called WOR, but ultimately id Software thought the fast-paced action better suited the Quake label. Only three artists made all the 2D and 3D art for the game, apparently, although most of those player models and textures were rapidly expanded on by the community. To mark the occasion, id Software's Tim Willits shared a few facts about the game.

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Quake 2 opened my eyes to competitive online multiplayer.

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Quake 2 showed me rocket jumps and the pleasure of nailing a moving target half-a-map away with a railgun blast.

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Quake 2 taught me to mouse-look and strafe, showed me how 3D graphics cards (Voodoo2) could pimp a picture and made me understand 'FOV' and 'gg' and 'wp'.