The Treeminders ask that the player character drink a sap in a ritual to purge them of all evil that might be inside, so that 'He' may go unharmed.Īfter the ritual, the Lone Wanderer is placed in the Grove, where they meet Harold. Although vague about who or what 'He' is and wishing the player character to find out on their own, a Speech check may be passed to discover what 'He' is. Birch explains that he is the leader of the Treeminders, and that 'He' has summoned the player character to the village. If agreed to, Birch will unlock the gate to the village and lead the player character to an outdoor hut.
When the player character approaches Oasis, Tree Father Birch will ask that they follow him, saying that ' He' has summoned them.